Cifrograd
You get a pack of buildings, and each one scores points for the neighbours within its radius: houses love fountains and hate sawmills, windmills want fields, factories want quarries and a station. The numbers pop up right above the neighbours before you even place it.
Goals bring new packs and island expansions, with fresh land rising from the sea. The village goes through six eras, from huts to the neon spires of the far future, picking up a tavern, a castle, a power plant, a Ferris wheel and even a space elevator along the way. Chunky pixels, wobbly vertices and menus straight from the first PlayStation.
How to play
- Pick a building from the cards below (or keys 1–9).
- Hover over the island — numbers appear above the neighbours: that is what it will score.
- Click to build. On a phone: tap, check the numbers, tap again or press Build.
- Drag to move, right mouse or Q / E to rotate, wheel or two fingers to zoom.
- Goals bring new packs, island expansions and new eras. Fishers, lighthouses and ports go on the shore only.
Made by Ashe. More games: ashe.place
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | AsheDevStudio |
| Genre | Puzzle, Strategy |
| Tags | City Builder, island, Low-poly, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |




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