Tower Block
Night, a building in cross-section. You run upstairs in a zigzag: a floor to the right, the stairs, a floor to the left. And from the basement, up the same stairs, comes the horde.
The first level is a nine-storey tower block: kitchens with an old fridge, rugs on the walls, padded doors. From the roof you leap to the next building, and each one is taller and different: a school with lockers, a gym and a canteen, a hospital with wards and an operating room, a research institute with CRT monitors and a server room. Each has its own zombie uniform and its own obstacles: desks and balls, gurneys and wheelchairs, copiers and fallen ceiling lamps.
Strollers, bin bags, a gas fire, a rabid dog — jump. Wires and arms reaching out of half-open doors — slide. A slide knocks a zombie over, a chandelier drops right in front of you, there are holes in the floor. Sometimes a lift waits on the landing — slide in and ride three floors up.
A mistake does not kill you at once: you stumble and lose a second, and the horde does not. Every clean dodge grows your score multiplier.
All the art was drawn in Aseprite through MCP — with Lua scripts, pixel by pixel.
How to play
- Phone: tap to jump, swipe down to slide. Swipe down mid-jump to drop fast and slide.
- Desktop: space or ↑ to jump, ↓ to slide.
- An arrow lights up over each obstacle: yellow ▲ — jump, orange ▼ — slide, green — a lift, slide into it.
- Stairs are climbed automatically. From the roof you leap into the next building. A red glow below means the horde is right behind you.
Made by Ashe. More games: ashe.place
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | AsheDevStudio |
| Genre | Survival, Action |
| Tags | Arcade, Endless Runner, Fast-Paced, Pixel Art, Post-apocalyptic, Score Attack, Singleplayer, Zombies |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |




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